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DnD Fantasy Lab Ice Mephit
Ice Mephit Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.
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Fichier STL Mephit Ice・Design imprimable en 3D à télécharger・Cults
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
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Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a.
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Young Ice Mephit DDO Compendium
monsters Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute. Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components.
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Ice Mephit DnD content
The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
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Senses: darkvision 60 ft., passive Perception 12. Languages: Aquan, Auran. Challenge Rating: 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
![](https://dndfantasylab.com/wp-content/uploads/2022/11/ice_mephit_1669089384-768x768.jpg)
DnD Fantasy Lab Ice Mephit
CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities Bludgeoning, Fire Damage Immunities Cold, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) Proficiency Bonus +2 Death Burst. When the mephit dies, it explodes in a burst of jagged ice.
![](https://media-waterdeep.cursecdn.com/avatars/thumbnails/18/290/1000/1000/636379804105821214.jpeg)
Mephit, Ice DnD5e.info 5th Edition System Reference Document/5e SRD
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air.
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Exposed D&D 5e Ice Mephit Challenge Rating Shorts YouTube
Ice Mephit - D&D 5e - Monstershuffler.com Community Creations Ice Mephit Ice Mephit Small Elemental, Typically Neutral Evil Armor Class 11 Hit Points 21 (6d6) Speed 30 ft, fly 30 ft STR 7 (-2) DEX 13 (+1) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire
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STLDatei Mephit Ice・3Ddruckbares Design zum Herunterladen・Cults
Its innate spellcasting ability is Charisma. Regeneration. The ice mephit regains 1 hit point at the start of its turn. ACTIONS Multiattack. The ice mephit makes two attacks with its claws. Claws . Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6).
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Ice Mephit Warrior DDO Compendium
5e SRD Monsters MenuFavourites Add Ice Mephit to Favourites Ice Mephit Challenge 1/2 (100 XP), Small elemental , neutral evil HP21 (6d6) AC11 SPD30 ft., fly 30 ft. Ability Scores Skills Perception: +2, Stealth: +3 Senses Darkvision 60 ft., passive perception 12 Languages
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Ice Mephit DDO Compendium
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance.
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Ice Mephit for set of "Arctic monsters" papermini
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 ( 1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard.
![](https://i.pinimg.com/736x/58/37/23/5837238ce94d82f724c3116db788459b--blog-art-art-pics.jpg)
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Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. The monster { { page.meta.name }}, from the 5th edition (5e) SRD (System Reference Document).
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DnD Fantasy Lab Ice Mephit
Welcome to the 5e System Reference Document (SRD5e) Actions; Ice Mephit. Small elemental, neutral evil. Armor Class 11 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA; 7 (−2) 13 (+1) 10 (+0). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Isar Fuaranam Tyranny of Dragons Obsidian Portal
What Is a Mephit in DnD 5e? A mephit is a Small elemental that is a combination of two elements. They are described as Neutral Evil tricksters. Stat Block Instead of posting five different stat blocks, I would like to instead talk about what each mephit has in common and then give you a nifty table to chart the differences. See? I do love you.